http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/
September 30, 2009
May 7, 2009
If you think about using OpenGL ES Extension glDrawTexOES for your sprite engine
This took me an embarassingly long time to find out:
If you’re looking for an example on how to use it, here you go:
http://d.hatena.ne.jp/nakamura001/20081208/1228729579
It doesn’t work in the simulator, in a very silent way, i.e. I got no warning, no error, nothing, just no texture was drawn.
Also:
- No Rotation. Apparently, it does support scaling, I didn’t try it though.
- No portability to desktop OpenGL, extension only seems to be present in OpenGL ES.
So it’s not an option for me, it would have been a nice way to increase drawing performance though I guess.