My Blog

September 30, 2009

How to add box2d to an iphone xcode project

Filed under: iPhone development — Tags: — michaelneuhold @ 4:04 pm

http://blog.zincroe.com/2009/05/how-to-add-box2d-to-an-iphone-xcode-project/

May 7, 2009

If you think about using OpenGL ES Extension glDrawTexOES for your sprite engine

Filed under: iPhone development — michaelneuhold @ 10:51 am

This took me an embarassingly long time to find out:

If you’re looking for an example on how to use it, here you go:
http://d.hatena.ne.jp/nakamura001/20081208/1228729579

It doesn’t work in the simulator, in a very silent way, i.e. I got no warning, no error, nothing, just no texture was drawn.

Also:

  • No Rotation. Apparently, it does support scaling, I didn’t try it though.
  • No portability to desktop OpenGL, extension only seems to be present in OpenGL ES.

So it’s not an option for me, it would have been a nice way to increase drawing performance though I guess.

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